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Technology News
Online 3D: Still Waiting After All These Years
Several years ago, online 3D technology was expected to change the face
of the Web. Industry observers said the technology would transform the
Web from a static two-dimensional world into a dynamic, interactive
3D-world ideal for commercial applications.
However, the technology never found a killer app, never caught on with
many users, and thus never became commercially successful, outside of
video games. "The industry has not yet defined a real need for 3D," said
Jeremy Schwartz, a senior analyst for Forrester Research, a market
analysis firm.
"The industry is mired in a slump right now, and there is no real surge
of interest to utilize online 3D," added Jackie Fenn, vice president and
research director for advanced technologies at the Gartner Group, an IT
market research firm.
In addition, although many of the technology's early shortcomings have
been overcome, many users still face obstacles, such as bandwidth
limitations and the high cost of authoring content.
Also, some users say VRML (Virtual Reality Modeling Language), the open
standard designed for use in creating online 3D content, has not been
effective. Meanwhile, Microsoft's attempt to develop a 3D technology
called Chrome fizzled. Chrome was supposed to be an add-on Windows media
enhancement that turned 3D interface elements into scripts requiring
little programming or bandwidth. However, Microsoft reportedly shelved
Chrome after potential users expressed little demand for it. Microsoft
declined to comment.
EXTENT OF USAGE
Companies are slowly beginning to utilize online 3D technology. For
example, Indigital Future Media cofounder Craig Peterson said his
multimedia design company is using online 3D more frequently in its
Web-site design projects, for such purposes as online product
demonstrations.
"For our clients, it offers a richer Web experience for their clientele
and will help them increase product sales," Peterson said.
Sandeep Divekar, senior vice president and general manager for
visualization strategy at Computer Associates, said the company is
focusing its efforts on e-commerce applications. For example, Computer
Associates, a software and services vendor, has developed online 3D
applications for the Ticketmaster event-ticketing company, the Sharper
Image retail firm, and the Styleclick.com Internet-based clothing and
gift outlet. On Ticketmaster's site, for
instance, you can use 3D technology to explore stadiums, concert halls,
and other venues.
Silicon Graphics is also using online 3D for e-commerce. Entertainment
and marketing manager Jeff Benrey said his company built the Lands’ End
clothing company's Web site, which features a "personal model." Users
can try clothes on this virtual mannequin, whose size and shape can be
adjusted.
Primarily because of the popularity of video games "the biggest source of
3D revenue" the online 3D industry will expand during the next few years,
predicted Jon Peddie of Jon Peddie Associates, a digital-media
technology market- research company. The firm estimates that spending on
online 3D games alone will grow from about $65 million in 1999 to $720
million by 2001.
Outside of games, Peddie said. "Lots of Web sites have 3D stuff on them,
but generally it’s eye candy, and it's quickly pushed out of the way in
search of real data." He said many organizations "such as real estate
companies, lending organizations, music studios, and even the federal
government" have tried online 3D. "It's like blinking lights," he said.
"Attractive, fascinating to look at it for a while, and totally useless
in terms of providing data or assisting commerce."
This has put a strain on the industry. For example, Platinum Technology,
a 3D browser and tools vendor recently acquired by Computer Associates,
announced layoffs of about 1,000 employees, mainly from its Intervista
Software and Cosmo Software units, originally acquired for their 3D
technologies. Neither Platinum Technology nor Computer Associates would
comment further about the layoffs.
BARRIERS TO ADOPTION
Users haven't adopted online 3D technology for several reasons.
- Few important uses
One of the biggest hurdles facing online 3D technology is finding useful
and commercially viable applications. For example, there is no killer
app for online 3D technology, noted Forrester's Schwartz. Two years ago,
industry observers identified several potentially key applications:
games, e-commerce, collaborative projects, education and training, and
visualizing complex data sets. However, Schwartz said, the use of online
3D technology in these areas is only now starting to evolve.
Outside of games, the only practical uses for the technology today are
in online product demonstrations and high-end CAD (computer-aided
design) systems, said Neil Trevett, president of the Web3D Consortium
and vice president for marketing of 3Dlabs, a vendor of high-performance
computer-graphics technology.
- Problems with VRML
Since technical experts developed VRML 1.0 in 1995, proponents touted
the 3D-content development language as the ideal vehicle for launching
online 3D technology. But that has not happened yet. Peddie said users
found it awkward to use a VRML viewer in conjunction with other
applications. Also, he said, once data was imported into a VRML viewer,
users could no longer manipulate it. Also, both Microsoft and Netscape
initially supported proprietary versions of VRML 1.0 in their browsers.
This hampered adoption of VRML because developers had to either write a
version of their applications for each browser or write to just one
browser.
Now, noted the Web3D Consortium's Trevett, "The vast majority of 3D
content runs on either browser." In fact, Trevett said, "There are no
competitive technologies that compare with VRML, and it's the only open
standard on the market."
"There is no real application out there for 3D on the Internet that
isn’t satisfied by the current standard," he said. "The quality and
performance are fine with one exception: The current VRML standard does
not include streaming."
However, he added, "3D is a new paradigm that is easy to use in a
gimmicky way but takes experience and experimentation to figure out how
to use in a genuinely useful way."
The Web3D Consortium is taking steps to encourage increased use of VRML.
While many of online 3D's technical obstacles have been resolved, some
remain.
- Bandwidth and latency
Bandwidth and latency are not as big a problem as they were just a
couple of years ago. However, noted the Gartner Group's Fenn, the
adoption of online 3D technology has been slowed because many consumers
who might want to view data-intensive 3D content still have slower
analog modems, which increase download times.
Nonetheless, over time, said Forrester's Schwartz, "The latency issue
will be moot as more people get cable modems and have access to DSL
[digital- subscriber-line technology], and as smarter 3D technology
begins taking advantage of more clever algorithms that better simplify
objects."
- Content authoring costs
In general, the industry has not developed substantial reusable object
libraries for authoring 3D content. The inability to reuse objects adds
cost to the development process.
"People in the industry talk about a digital back lot like you have in
the film industry," Schwartz said. "But the notion of having reusable
assets in a similar vein is still in its infancy."
Indigital's Peterson predicted that usage of online 3D technology will
increase. "The 3D interface is the next evolution of our 2D Web world,"
Peterson said. "Sheer computing power and clear standardization will
enable applications containing 3D content to become available to the
mass market."
However, industry experts advise that there won't be a dramatic increase
in the number of 3D Web sites in the next year or two. Certain
industries "such as automotive, apparel, and real estate" will make more
use of the technology as it evolves, primarily for product presentation.
For example, realtors could use their Web sites to give virtual 3D tours
of houses.
In fact, Computer Associates’ Divekar said product presentation will
become the technology's killer app. "As the technology improves, you'll
be able to sell more things,...ranging from cars to watches to
clothing to handbags," he said. "It will also be inherently useful for
Web-based training for a variety of applications, like furniture
installation."
Forrester's Schwartz said, "Games are still the most prevalent arena and
will continue to be for at least another 12 to 18 months. Beyond this
period, we'll see a proliferation of the online 3D products that will
have more widespread commercial applications."
For now, however, said Peddie, online 3D will remain great to look at
but not widely useful.
SIDEBAR: Tomorrow's VRML
VRML (Virtual Reality Modeling Language) was developed and maintained by
the VRML Consortium, which changed its name to the Web3D Consortium in
February. VRML, the 3D counterpart to HTML, is a multiplatform
file-format standard that lets developers define the layout and content
of 3D scenes. VRML 1.0 specified static objects and scenes. VRML 2.0
specifies objects that can move and be interacted with. However, many
developers have not supported VRML, citing various problems with the
standard.
In recent months, the Web3D Consortium has initiated a number of
measures to better promote VRML. For example, said Web3D Consortium
President Neil Trevett, the organization changed its name because "there
is an element of not wanting to be associated with just virtual reality.
And a new name implies a lack of dogma that is refreshing. Of course,
there is also the danger that in changing the name, it implies we're
abandoning VRML, but that isn't true."
Meanwhile, the consortium plans to submit an X3D (extensible 3D)
standard to the ISO (International Organization for Standardization) in
2000. According to Trevett, the consortium launched X3D, originally
called VRML-NG (next generation), to address some of VRML 2.0's
shortcomings, such as complexity of use, application integration,
stability, and performance.
Compared to its predecessors, Trevett said, X3D is simpler, smaller,
helps applications run faster, and downloads more quickly. He added,
"X3D was designed to use the latest 3D hardware and rendering
functionality, such as advanced texturing."
X3D is extensible and componentized, which means developers could
incorporate only the parts of the technology they want to use. Some
users had complained that earlier VRML versions were too monolithic and
complex to incorporate into their projects. X3D also includes a
lightweight 3D-runtime engine with state-of-the-art rendering
capabilities and, like its predecessors, a platform-independent 3D-file
format.
In addition, X3D would describe application program interfaces that,
unlike VRML 2.0’s APIs, could work with a wide variety of applications.
Meanwhile, X3D integrates support for XML, a Web-based meta language
that lets a set of users design its own customized markup language. XML
was designed to make it easier for users to define document types,
author and manage documents, and transmit them across the Web.
VRML faces some competition. For example, MetaCreations has cornered a
share of the interactive online 3D market with a proprietary technology,
MetaStream, which it developed with Intel. MetaStream is a PC file
format that doesn’t require special servers to distribute and that
adjusts to the client computer's speed, from 133 to 500 MHz. MetaStream
files are smaller and more compressed than VRML files, which results in
faster viewing and downloading times. Content can be seen using
MetaCreations’ free plug-in viewer.
The Web3D Consortium and MetaCreations have discussed incorporating some
aspects of MetaStream into X3D.
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